Indie Game Developement + Annex Conquer the World Anime RTS
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Author Archives: Adrian

About Adrian

I'm a long time gamer / game designer. I have quite a few years experience with 3D Studio Max and Photoshop. I also have experience with Maya, Illustrator, and Premier. Since my days as a 8th grader I have made my own video games as a way to entertain myself. I loved the challenge to create my own games or re create a game I loved. Regretfully I never released any of these games from my childhood. This is how things were till my first publicly released game: Annex Conquer the World which I started developing in may 2010. I have this blog to talk not only about Annex development, but looking back at old projects as well as development for my next project.

Alliance Renegades: Sparrow Jet

June 1st, 2013 | Posted by Adrian in Uncategorized - (Comments Off)

Sparrow Jet

The last unit I’m introducing in upcoming release.

The Sparrow was a the main Alliance Fighter/Bomber until the development of the superior Harrier. Originally designed to be small and carried underneath long range bombers, however the idea was scrapped, but sparrows were still deployed as the main fighter of the Alliance for 30 years.

The Renegades stole many unused Sparrows in their defection from the Alliance. Due to their relatively low numbers the Renegades only deploy them in must have situations.

They are armed with 2 forward nose guns for air to air combat, and a small payload of bombs for ground targets.

As the Sparrow is an outdated aircraft it is outclassed in air to air combat by fighters from the other factions. Despite this Sparrows can prove useful in tactical bombings of base defenses, harvesters, and light vehicle formations, as well as hunting down gunships. A squad of sparrows can overcome the more modern jets if good tactics are used.

Note: the Sparrow is notably smaller than most air vehicles. To be able to produce a Sparrow you first must get the “Call for Air Support” upgrade at the Satellite Uplink Structure.

PS: Inspired by the XF-85 Goblin

New Experemental Tileset: Metropolitan

May 30th, 2013 | Posted by Adrian in Uncategorized - (Comments Off)

An experimental tileset based on the Wasteland Tileset (now called Outland) which replaces the worn torn factory ruins with futuristic office buildings and hi rises, for a Sci-fi urban city feel.

City Scape

City scape2

City Scape 3